Showing posts with label world building. Show all posts
Showing posts with label world building. Show all posts

Friday, May 25, 2018

The Bewildering Pine - The Needle in the Haystack - 4th Friday Post - May 25th

When I began working on "The Ledgerkeepers" novel, I knew that I would want to fair spend bit of time with the world building. There was so much to figure out and create before I got the actual writing of the novel going.

Geography, flora and fauna, language(s) transportation, quality of life, currency/trade, clothing, economy, death, myths and legends, climate, superstitions, history, education and on and on.

I spent quite a bit of time working through and fleshing out all of this even though less than 5% of it will end up in the world as actual written detail, I DO think it's important to have the fantasy world built out in your head before you dive in and start writing in it. While characters, plot and action will be the core of the writing,  it helps to know what the world around them is all about so you can experience it as the characters would.

In recent months, when I went ahead and began the actual storylines for the characters, I found myself swimming in that sea of details because I am an admittedly terrible organizer. Time and again  I found myself spending far too long looking for those things I had already worked out months before. It was often like looking for a needle in a haystack. Many times I had a good idea where the right section of notes was. Others, it was a shot in the dark.

Very frustrating.

The writing program I use, Scrivener, has several wonderful ways to organize notes and details just like these. My problem was that I had written most of the pages of world building notes before I started working with Scrivener, so I needed to go ahead and transfer them all over from Mac Notes.

Well, I recently got all of those notes printed AND transferred and, out of curiosity, I decided to put all of the notes in one project folder so I could check the word count on all of that world building.

It crossed over400,000 words. Given that a novel will be in the 100,000 word range, that floored me.

I've basically written FOUR books worth of NOTES about the Bewildering Pine world in the last 18 months!  It now occurs to me that the world is the haystack and the book that I am trying to pull from it, is the needle.

But I am SO glad I did all of the world building. When I am writing a scene and I know the style of clothing a Lutin elf wears or the type of hat a Hob sports, if I want to write about the types of street food or the fillings for a tart or drop the names of  a few of the wagering games played in the secret basements of pubs, I smile.

 Those are the details that I can just write without having to create them in the moment.

Next month we will begin the dive into the world itself. I hope to focus on the map for the next few fourth Fridays.  I love maps and I think I could sit and create them all day long. . .  I've spent hours on the one for the Bewildering Pine and it is nowhere near complete.

So come back then for the next installment!

Hoping YOUR world magical and bright! Thank you for dropping by. . .

Nicolas XO


Friday, January 26, 2018

The Bewildering Pine - Inspiration Is Found All Around - 4th Friday Post - January 26th

Hi Everyone!

It's time for my fourth Friday post again.. Fourth Fridays area peek into the world I am creating for my fantasy novel titled, "The Ledgerkeepers"


I'll be focusing over the coming moths on the things/places/tales from our world that have inspired my fiction and stories for this book.

Some of you know I began the world building for the book over 18 months ago. A slow process that I immersed myself in fully. I was well aware when I began that I might only use 1/10th of what I create, at least in the first book, but I needed it all to have the world make sense to myself as the narrator.

Choosing what to show is not difficult. Most of it is dictated by the characters actions and the setting they move through but there are always some bits of coolness that you just want to have in there no matter what!

So with my plan being to unveil the near complete Bewildering Pine map here next month, I wanted to talk abut about what inspired that map from our own physical world.

I knew the world was going to be set in a post cataclysmic landscape. The entire geography shifting and leaving many of the inhabitants of the pre "Great Upheaval" world in survival mode. How that might shape this world physically was a lot of fun to ponder.

The idea of a place surrounded by immense sea walls on three sides and incredibly high mountains on the fourth that rose up splitting a larger landscape and basically creating a large bowl shaped land t to the south hat rises to outward towards it's edges and slopes downward from north to south. Accessibility or departure is only via the bay whose natural defenses are tricky and dangerous in their own right and nearly imperceptible from the Great Sea beyond.

The climate is sub arctic but warmer several months of the year to allow for a massively productive growing season (the short-season). An ancient Pine forest spreads along the base of the mountains and there are two rivers that originate in the mountains. There is a round peninsula at the furthest point south that holds a large bog where all the runoff collects and saturates the loamy soil. It's a fantasy novel so I was able to stetch the bounds of reality a bit. It was only necessary that these things were all possible in the climate and then I could bend them to my writer's will a bit.

So in thinking of the form and function of the landscape, I simply looked to our own world for examples that gave me the "ok" I was seeking. I could have done all this research on the internet but I went to the main branch of our county library to try and capture some of that old-time investigative fun of looking through a stack of books!

This image really started the whole notion of the sheer cliffs and a very inaccessible landscape from the sea. 


This pic of the Andes mountains was perfect to inspire the mountain range which I wanted to be volcanic, sharp-featured staggered ridges and massively tall/impassible in my low-tech world. Also, it inspired a legend of the mountains being the remains of the last living giant's teeth. . . and that led led to an expression of surprise used among the folk: "Bezik's teeth!"

These bogs and the walkways that run through them are the inspiration for a similar area, known as Berwick, in my world. 


And this strange landscape in the Faroe Islands gave me the idea for the "bowl" shape with rising cliffs out at the edges. 

 So that's where the world began. Well, my fantasy world.   Having a starting point gave me the canvas for making the map, which is an ongoing work as well, and I hope to share it with you next month on fourth Friday!

Thanks for reading!!

Nicolas

PS: I recently listened to a short Sci-Fi-Fi story called "Repairing the World" by John Chu as read by Levar Burton on his Levar Burton Reads podcast. What I loved most about the futuristic world the story is set in was that there were only a few indicators that it WAS in the future. Rifts in the fabric of time that can be repaired and the use of mechanical dragonflies as messengers.  The story is completely about the main characters and the prejudice that survives in that future world,  the way society views people on it's fringes.  Leaving a very real and scary notion that things may not get better in every way as we move forward in time. . .  Well worth a listen though!


Friday, November 24, 2017

The Bewildering Pine - Worldbuilding - Fourth Friday - November 24th

I wrote about it before, quite awhile ago, but I want to get into the specifics of the world building I've done for my novel-in-waiting, "The Ledgerkeepers".

First I want to say that I admit that I am a prime candidate for what is known as "worldbuilder's disease". This is when you allow the task of creating a fictional world to consume you and you never get to the writing of your book, stories, music and what have you because you can't move past the creation. Well, I spent the better part of a year creating the world that is the setting of this book.

I get it.

It's addictive. There were times I couldn't stop and,even with all the details and ideas I've fleshed out, there remains more to be done.

And while fantasy/sci-fi wiring is most prone to this, it needs to be done for any sort of storytelling really. In fact, one of the first novels I read way back when I was maybe 10 or 11 was a true crime story that was so detailed about the era (1940's -50's), the neighborhood (Boston's little Italy) and the characters (mostly 2nd generation immigrants) that I was swept away into it and have never forgotten the "escape" effect it had on me.

But building a world from scratch? Deciding on a subarctic climate leads to the types of housing, plant life, foods, animals, terrain, clothing that are needed. The types of people/elves living there leads to origin stories, folktales, shadowy pasts, familial/community structure and expectation and superstitions.

The magic, if there is any, leads to needing to set the rules, what it's limits are, who can use it and the many ways it might manifest or change the dynamics in a world you worked so hard to build.

Languages, social structure, government, ability to travel, money, trade, politics etc etc etc

And do not even get me started on mapmaking. It's my favorite part and I am in process of making the third full map of this land.

On and on and on. . . and I could be quite happy with just doing that if it weren't that I feel compelled to tell this bigger story.

But the best part of getting past those beginnings and into the writing is that your world gets to be built from within the telling as much as it did when you were building it deliberately before hand. Some of my favorite bits and details of the world thus far came from just writing and not from advanced planning.

Take this passage from one of the first chapters I've completed:

      . . . And while that was all reason enough for his soured opinion of them, what disturbed Yanne most about the Barchan traders was that, save for a few of the youngest aboard each vessel, they had all been fitted with their trademark iron teeth. Those oversized denticles, which they grated together inside their mouths and scraped along the tines of their heavy iron flatware in a most egregious and disconcerting way, were just too much to bear.  Just the thought of the sound they made sent shivers spiraling up Yanne’s spine and made the hair on his neck and arms prickle upright. Their original teeth, those that they still possess when they’re ceremoniously yanked for the fitting of the iron, are fashioned into a choker that each Barchan wears around his neck with great pride. 

          "And that’s no treat to look upon across a communal dining table."

The Barchans unsettled Yanne — and very few things did.

So, before writing that passage I knew only that the Barchans were traders from the outer world who dealt/interacted with the folk in my world very rarely since  the trader docks are located out on a floating village in the vastness of the bay, away from the bulk of the land which is inaccessible by large ships.

Yanne, a main character in the book, fancies himself a storyteller. The Barchans are rude and obnoxious but so, in his own way, is Yanne. So in deciding what aggravates him about the Barchans,  it is of course some of the mirrored traits he sees in them. Yet I wanted something outside the box for him to focus on about them and I needed something visually specific to identify the Barchans later in the book.

Their oversized iron teeth, the chokers they wear made of their pulled, original teeth and the sounds and sights of iron scraping on iron. All of that came up in the writing/daydreaming and, even though it is just a tiny scrap of the world building, now I can't imagine the chapter/story without it.

World builder's disease can present itself in the writing too though. That passage above was around four times as long after it's creation. The rest was unnecessary backstory and filler. More reveal than was needed which, often, loses your readers. (and this is hard for me because I LOVE reading descriptive text even when I know it's a bit much for the story!!)

As world builders we all tend to think the worlds we create are incredibly cool. And most of them may be. But in the writing I am discovering, even in and among my own creation,  a slow unveiling is far more effective than an info dump of history and genealogy.

A great part of the excitement of the process is that I do not know where it will go exactly or what other little gems I might uncover about the folk who populate it as the story continues!

I am glad you're coming along for the ride and I look forward to sharing so much more as we go. . .

Hoping all my American readers had a wonderful holiday and that everyone else in our beautiful world had a magical day, as always!

Keep building the world you wish to dwell in!

XO
Nicolas

 





Tuesday, May 10, 2016

Stories Moving Forward II - A World in 30 Days?

Last week I finished the 30 day World Building exercise that I took on to help me get "started" on my short stories writing project. The goal was to use the exercise to build a deeper background world around the land of the "Bewildering Pine" and starting to collect ideas and outlines for the place, the people/folk who populate it and the myriad of details that, hopefully, will make it rich and inviting to readers.

The results were, to put it mildly, overwhelming.

When it comes to writing I have always enjoyed telling little tales. It's been a part of me since childhood too. And, as I get older, I want to create something that will be left behind in written form. More than just little tales for the items I make and sell but stand alone tales of a place that, at least half of my waking hours, I am immersed in.

And yet,  every time I have tried to get started, I seem to fall short and the momentum and enthusiasm stalls out.

I am going to write about this a few times in the coming month because it is truly too much to try and share in one post. So I will keep this short and we will call this entry, "the outline".

Now, if you had told me before I started the thirty day project, that I would spend about 15 hours in one month on my stories,  I would have told you that sounds great. . . but I am not sure where I'll find the time to do that.

Well, let me say that I did indeed spend between 15 and 20 hours last month writing. First thing each day, 30 days in a row, I sat down and tackled that days world building assignment while having coffee and morning pastry.

Each day is supposed to be just 15 minutes of writing but, some of the exercises were things I had already thought quite a bit about but had never written down. And each of those led, it seems, to deeper and more extensive thoughts about everything from geography and climate to the people, commerce, animals and societal rules etc etc. I spent up to an hour some days, just writing. Moe thinking n top of that.

So much so that I am going through another list of world building questions and expanding the world even more!

The best thing to come out of it all is this.

When I began, the project was going to be a series of short stories, "The Ledgerkeepers" many of which I hoped to illustrate and then make little "zines" from that I could self publish and sell thru my shop. Stories that would appeal to any age or delight anyone with an interest fairies/elves etc and their world. Then, when I had enough stories, to produce a collected, printed book of them to offer as well.

What has come from the last month's work though is a far deeper story that I think is the bones for a longer book. Dare I say. . . a full or mini novel? And the bones of that story. . . the darker, unexpected plot line, characters, the Pine history and lineage and all the details and plot twists, so much of it never existed at all before I did this 30 day exercise.

All of that. . . in roughly 15 hours. . . that I would have sworn I could not have found in my days.

I can look back now and honestly say that I just never had the discipline to do it but also, I simply did not know where to begin.

And that is the thing I want to convey here. I will never let that happen again. I know it's an age old line but it's the journey, not the destination that is the key. Getting from point A to point B is always overwhelming until we take those first small steps.   And I know very well that an organized or structured framework, preferably daily and in small increments, is how we always manage to get there.

I did it with my Etsy shops, making new things every single day to improve my skills (I still do this 6 years later!) and I did it with learning to write music. . . or even running coffeehouses and cafe's. Just do this one little thing, then the next, then the next. . . little small building blocks to get where we want to be. Like so many, I can give up n things because that end goal seems so far of.  It seems to be the same for people with exercise plans, diets, career goals etc etc. Point B can seem so far away. . .

I think most new things seem overwhelming until you get in and wade thru those dark waters of uncertainty and self doubt.

So, I hope to share some of the deeper details with what I have been working on with you soon but let me leave you with just this one little aspect of my world that I just came up with in the last day or two of the exercise.

I knew that I wanted a "sport" for my world since games and sports were such a huge part of my childhood. But I also made up so many of my own variations back then. . . so I wanted something more personal than just a simple twist on a current "Earth sport".   Nothing close to what we know as being sports in the here and now. Nothing violent, nothing requiring extreme physical skill or physique. In fact, the long lithe elf would be a better suited candidate than the big strong ogre. lol But still, something that could be played by any creature. Elf, Hob, Dryad, etc etc with an equal chance for success.

That "sport", still unnamed as of now, is a combination of Hopscotch and Hackey Sack. I envision it being played on a huge, elaborately tiled mosaic version of the French hopscotch layout which is a winding snail shape play area ( in researching hopscotch, I learned that in France they call the game Escargot for the shape of the playing field!!) with, in my game's case, 21 numbered spaces leading to a gold circle in the center. The game I've invented is played with two teams of two defenders, one pitcher (a position that requires only tossing accuracy so any age folk could be this player!) and one sacker (that's the person who tries to score) on the game field simultaneously. Each little village has it's own "Shtyri" (a Pine term, from the "old language" for the four player team) and it's a dream of a number of the folk in the Pine, young or old, male or female, to become part of their town's team.  Young elves all over play it on dirt fields, adults at picnics, traders on leave. . . etc etc

Anyway, that's too much fun! I'll probably make a scale model of the playing field in the future too. I've come a cross some wonderful "villager" elf 1:72 scale figurines that I could create it around.

So, more on the world building to come!

For now, here are a few little creations to share this week. . .



Have a lovely week dear ones! MAKE MAGIC!!!

xo
nicolas